Following a taste of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most mainstream video games in existence. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued frenzy around card prices guarantees almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity every year.
Yet despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that failed to receive their proper due, or were buried by the hype of the core series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu